Ecosystem 02 – Weather

March 7th, 2010

So, obviously – this post is about weather.

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Ecosystem 01 – From the ground

February 28th, 2010

So, I was thinking a little bit about the ecosystem, which is going to be implemented in DESCO. I am planning a realistic ecosystem with weather, fauna and flora, each part interacting with the other one (including players)…

Now, the first thing – the ground.

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Explorers’ journals

February 21st, 2010

Finally – the server is here.

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Pathfinding

February 14th, 2010

BAD news on the beginning – the server is not yet here. Unfortunately the store said they won’t have the hard disk I ordered until today – however there is no chance of any shopper contacting you at weekend.

But again I had more time to do something on virtual server so I won’t have to make them later…

This time I mostly focused on pathfinding. A pathfinding is working behind the scenes of most games. Well, of most PLAYABLE games. It ensures that your character will most likely find the way to where you want it to go (if it exists).

Most used algorithm for this is called A* (pronounced A-star). I thought this is a devblog – so I will describe it a little bit here.

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Server soon!

February 7th, 2010

So, I have been working on the server for a while now – how surprising – nothing to show. But now some good news!

The server will arrive at…

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ARchitecture

January 31st, 2010

Another little detail for Desco game client.

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Back online

January 24th, 2010

Back.

Yeah, I was very inactive recently. All that mainly because of the new Mac I have… I have lost some time installing CS4, taking the data from my old notebook… And getting used to everything.

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Little peek into the story

November 22nd, 2009

I have been doing a few things testing the server, but nothing that could really be shown as a result. Anyways, here is some background story – it may not be perfect, but a game needs a story! So:

On the year 168 people of the Niona world were living peacefully. Niona was not in a single war with other countries around mainly because of the king, who never started a conflict. The army of Niona was also very strong.

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Izopower + betatesters signups!

November 15th, 2009

Hello again.

Another update at Sunday (I AM actually keeping this time :) . This time something about the terrain and… betatesting!

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Painful T.T

November 11th, 2009

Just a quick message until next Sunday.

The migration AS2.0 to AS3.0 is really PAINFUL… But I will need all those shiny APIs… classes… events…